Terrors and Tommyguns Logo. James Cornell, Digital

The city never sleeps, though a lot of folks wish it would. Beyond the din and clatter of mundane city life, something sinister lurks beneath New Babylon. Cultists gather in the night, seeking to summon the Old Gods. Crime bosses summon dark powers and seek to solidify their power as brave men and women stand against them, betting their sanity on keeping the city, and the world, safe for one more day. Above it all, a strange Collective looms, policing all matters Occult, and keeping the dark forces hidden from the world at large– but even their motives, and methods, are dangerous and ultimately unknown.

Welcome to Terrors and Tommyguns! Terrors and Tommyguns is a cinematic take on cosmic horror blended lovingly with old film noir and served dry and dirty with a few olives to boot (NOTE: OLIVES SOLD SEPARATELY). It takes place in the eponymous, sprawling city of New Babylon. The technology level is 1920s– there are tommy guns and radios, but not televisions or cell phones. Blending the feel of pulp noir with the unpredictable, chaotic feel of cosmic horror, players will assume the role of members of The Collective, a loose-knit society that exists in the underbelly of New Babylon. Will they be a hardened detective, taking on supernatural as well as mundane snooping jobs and wet work? Will they let themselves be lured in by the Old Gods, trading their loyalty (and their sanity) for power? Will they seek to bolster the ranks of The Collective, seeking to learn the motives and origins of its mysterious leader, Lux Hammersmith? Although the Collective has lofty goals, it also protects the worst of New Babylon’s occult denizens. For those unlucky souls chosen for it or incidentally exposed to it, membership in The Collective is neither comfortable nor easy and there is only one way to exit The Collective– a permanent dirt nap.

The road you choose will be your own, but it damned sure won’t be an easy one.

Introduction: The Sirens in The Night
Character Creation
The Collective
Monster Design and Combat
Rituals and Artifacts